The manual
- Part 1: Making things: your own words, pictures, numbers, stacks, boons and river events, without programming.
- Part 2: The engine: how the game works inside and how to extend it.
- How hard it is: what makes a journey hard, what we measured and what moves it.
- Reading the code: a gentle way into the code.
- The content reference: every field of every file.
- The code map: every file of code and what is in it.